Yet another great iPhone game I found in the iPhone store. Canabalt is a bit more expensive (but still below €3). It's a running game. The graphics aren't that flashy. There's only black, white and some area's of grey in between. As soon as I saw it, it reminded me of an Apple classic called Dark Castle.
Controlling the game is real easy (just tap your finger on the screen to jump). The only variation is that you can tap harder (or softer) to jump higher (or lower). That's about it.....
Before I go into the imperfections of the iPhone, I must mention that the iPhone is one of the best (smart)phones I've had so far.....My (smartphone) references are the Nokia Communicator, Nokia E61i, Nokia N95. While the PDA experience comes from Psion (to bad that they are gone), and a boatload of crappy/unstable Windows CE/Mobile platforms over the last 10 years.
Every device had its limitations, but the iPhone clearly has the upperhand (at the moment). But there's always room for improvement :-)
The next morning; The initial rush of a new iPhone is gone (not that much though). So it's time to look at the thing with a more open mind. After my earlier post I had some time to think about the features I stumbled upon. Especially the tethering and syncing problems I ran into.
At first the tethering; no idea why Apple stripped that one from the 3.1.2 update (when you're not having the correct carrier). Most countries allow (by law) the users to remove the SIMLOCK from the iPhone. This opens the iPhone for other carriers. But it seems that when you switch carriers you end up with a 'crippled' phone, since the tethering gets 'disabled'. Not having the visual voicemail with other carriers is only a nice-to-have gone away. But tethering is something more basic. Something you (I) cannot live without.
Every other phone I've owned in the last 5 years was able to 'tether' through either an USB cable or through Bluetooth. It's like stepping back in time with the iPhone.